Tuesday, November 17, 2009

3D MODEL

Select one character to model in 3D.


Decide which portions will be modeled and which can be painted on.


Import vector character blueprints (front and side) into the Maya interface. Stick as closely to the parameters set forth by these guides.


Keep edge and face overlap to a minimum.


Dimensions: No more than 3 units x 2 1/2 units. (And will fit in the proposed packaging, of course.)


If you intend to create a 3D animation, your character must have the following before animating:


1) Fully mapped

2) Texturing (All colors and designs added)

3) Skeleton/joint system is affixed to the the skin


No comments:

Post a Comment